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Stronghold warlords review
Stronghold warlords review










stronghold warlords review

One building chain will let you construct torture racks and other unsubtle symbols of oppression, which make your workers work faster but demoralize your armies and reduce your popularity.

#STRONGHOLD WARLORDS REVIEW SERIES#

That’s been true of the series as a whole, but Warlords has added a new wrinkle in that you can choose whether to keep your people in line through love or fear. It does a good job of scratching that Tetris-y itch and making long-term planning pay off. You really have to try and picture how everything is going to fit together, on top of building out your defenses to maximize your home field advantage. Decisions like placing your main stockpile close to resource collection areas can have a big effect on the efficiency of your economy, and keeping your people happy later on will partly depend on how many of your buildings are in the radius of temples. And it's not just the availability of natural resources you need to worry about. assuming no one razes it to the ground first. You're going to be turning an open plot of land into an impressive, thriving walled city. The biggest, often refreshing difference between a Stronghold game and, say, Warcraft or StarCraft, is in how it pushes you to think about space. And the city building, while it can be an interesting and almost zen little puzzle, often feels at odds with the goal of straightforwardly conquering your enemies. But as an RTS, it feels like it's still living in the mists of the past. Stronghold Warlords continues this tradition with a new flavor as it takes us, for the first time in the series, to the battlefields of ancient and medieval East Asia. But for veterans of the franchise, this could be an appealing way to spent multiple hours conquering rival generals.For 20 years now, the Stronghold series has fortified itself in an interesting place somewhere between a city builder and a more traditional real-time strategy. This is a good civ-building game with elements that fans of the genre might appreciate, and some of the settings might make for a good introduction to the genre for younger players, but things don't happen quickly here and building the empire takes far too much time for casual gamers. The time frame is intriguing, but merely naming characters or locales after historical elements doesn't make this a game that 'replays' history. The visual elements are solid and filled with eye candy, and the combat looks intense - which may make this a tougher game to manage for younger players. When it comes to the actual warfare, Warlords is a solid game, although it's a bit unspectacular. Apart from that, the other audio elements are well done.

stronghold warlords review stronghold warlords review

What's also questionable is that the accents of the narrators are terrible, and almost seem like a mockery of the culture at times - particularly when asking if you wish to save the game or overwrite the previous save. Of course, to build the buffalo tether for transport, you need wood - which may well be the slowest resource to accumulate. For example, you can have an iron mine, but unless you have oxen to transport the iron to your warehouse, the mine will produce but not help your society. Resources take time to collect and there's a definite way things have to work. Featuring three single-player locations in its civilization building mode (a jungle clearing, the open steppes or an island that really doesn't lend itself to invasion), Stronghold: Warlords is a huge time sink. While there are some new elements, the over-arching strategy here follows a familiar theme - collect resources, build your city, create army units and conquer the world.












Stronghold warlords review